It’s Spacer’s Choice all the way through, and while that makes sense from a lore and design perspective, it would have been nice to see some more creativity on this front. By and large the enemies are reskins of existing foes, and the few new weapons on offer don’t deviate too far from the established aesthetic. If you were disappointed by the weapon and enemy variety in The Outer Worlds then Peril On Gorgon won’t do much to alter your attitude. The surface of Gorgon itself may fail to impress, yet the locations within are leagues better. You’ll visit a giant aerial platform within the gaseous atmosphere of Olympus, explore an abandoned testing facility where the “volunteers” were disposed of in a less than ethical manner, and poke about the ruins of a research lab where questionable experiments were clearly performed. The labs and buildings you’ll explore within the DLC are far better, each with a somewhat unique look to them. Gorgon isn’t exactly aesthetically pleasing, but it gets the job done kind of like Spacer’s Choice’s wares, come to think of it. The extra verticality does freshen up navigation as you wind through the narrow canyons below and more expansive settlements above, yet that doesn’t completely stop the new locale from being a wee bit boring. Look, I get it – it’s a freaking asteroid – so I didn’t expect much in the way of flora or fauna, but Gorgon’s design is a touch monotonous. It’s a desolate gray asteroid with patches of blue bioluminescent grass, populated by abandoned Spacer’s Choice settlements that project an eerie green glow. That said, I didn’t find any that weren’t a part of the previously mentioned side quest, which was a touch disappointing.Īs for Gorgon itself, well, it’s not the most visually arresting biome we’ve seen in The Outer Worlds. audiologs) do a great job at further fleshing out the various nuances within the plot. None of the additional lore is required to parse what’s happening in the main narrative, but if you like your world building on the meticulous side you won’t be disappointed. Seriously, terminals are everywhere within Peril On Gorgon. Granted, the DLC does that well enough with lore practically pouring out of the various terminals and notes scattered across Gorgon. The enigma shrouding the collapse of Project Gorgon is obviously the star of the show here, though I wouldn’t have objected to a few more side quests for some of that sweet, sweet world building. You’ll quickly settle an argument in a bar, be asked to hunt down some phonographs and a flask, and that’s really about it for side content (minus one other thing I don’t want to spoil). There are a couple of side quests, but the vast majority of added content is centered around the Gorgon narrative. It’s a fun six hours of extra story, yet it doesn’t deviate too far from the formula Obsidian established last year. There are many ways to skin a cat here, though like the base game the ways in which your choices affect the story are all rather shallow in the grand scheme of things upon closer inspection. From there you’ll find yourself embroiled in a tale of gross corporate mismanagement, with a secret capable of bringing the entire colony to its knees. Project Gorgon was serious business, and you’ll slowly peel away what happened at the Spacer’s Choice research facility on the asteroid as you search for Minnie’s mother’s journal. Can’t have a noir story without those words of caution.įrom there you’ll jet-set down to Gorgon proper and begin to unravel what the Law happened there. Oh, and she’ll tell you not to trust anyone. You’ll show up, she’ll give you a basic rundown of the failed Spacer’s Choice project that’s left the asteroid mostly abandoned, before requesting you retrieve her late mother’s journal. “Minnie” Ambrose at her manor situated on a smaller rock that orbits the titular asteroid of Gorgon. Once you’ve consulted with your crew over the morbid parcel you’ll be asked to meet up with a Ms. Peril On Gorgon: lead an investigation into Spacer’s Choice’s most infamous project.Īfter completing Radio Free Monarch a mysterious package with a dismembered hand attached to it is delivered to the Unreliable.
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